As many of our readers know first-hand, Covid-19 prompted immersive technology companies to provide quick yet efficient tools for stress relief, grief, coping and anxiety. For example, AppliedVR created tools for use in medical work settings via their Applied VR Care System. Strivr company has been working in virtual reality (VR) as it entered in the mainstream lexicon of work as a highly effective way to train workers on both hard and soft skills needed to perform their particular jobs.
VR training can have a powerful impact on worker well-being, but VR meditation, in particular, is an accessible, scalable, highly effective way to help employees relax, destress, and improve focus.
Companies are now providing employees with wellbeing virtual tools as a preventive measure against burnout and stress through the use of VR apps with the majority of the tools being guided meditation experiences such us our partner Healium, which, among other services, seeks organizations that want to offer Healium experiences as a corporate benefit to employees.
Virtual reality has been scientifically proven to help with stress management even in the most hectic workplace right now: emergency room staff.
Dive into the healing power of VR with this next issue!
- The VRD HealthTech team
Stress reduction, burnout prevention and strengthening resilience for employees in virtual reality (VR).
Magic Horizons is building a unique global platform for stress reduction, patient calming, anxiety reduction, and mental health in Virtual Reality.
Magic Horizons' VR experience enables "short breathers" for employees and sustainable stress prevention at the touch of a button based on scientific research and a study by the Humboldt-Universität zu Berlin.
The relaxation VR application give the customers the possibility to escape the ¨mental hamster wheel." The MHW concept outlines a multi-billion dollars loss of money over all industries due to mental overflow and stress, up to burn-out. Magic Horizons combines the massive immersive effect of binaurally produced music together with outstanding 360° high-end 3D visuals in Virtual Reality.
Core Verticals: hospitals, care homes, employee well-being. Mental health in VR at the touch of a button for a global market.
What's the experience like inside the headset?
Discover real, natural worlds in VR with binaural music. Employees will plunge into the ocean to dive with dolphins, drift through virgin landscapes and along pristine beaches, explore mystical temples or enjoy the contemplative atmosphere of the Alpine foothills surrounded by mountain lakes and green forests – accompanied by binaural music to suit the experience. Traveling to picturesque places has a beneficial effect to mental health and induces a state of relaxation and calming according to the findings of a the study by the Humboldt-Universität.
We are proud to share the collaboration of our partner Virtuleap with APACI - Associação de Pais e Amigos Centrada na Inclusão on "Virtualiza-te", a project promoting the use of virtual reality in individuals with intellectual disability. As part of this innovative initiative, participants engaged in cognitive training by playing the Enhance VR library of games.
Question: Have you ever tried virtual reality?
Participant(s): "I had never tried it before I tried it here and liked it."
"No, I had never."
"I had never experienced virtual reality before."
"I had never tried it but I had seen videos on YouTube."
What was your reaction when you found out about this project?
"When I decided to try it, I was kind of curious and nervous."
"I was curious and wanted to experience what virtual reality was like."
"I was happy, delighted, and would like to try it out to get to know it."
What did you feel when you tried the game for the first time?
"I felt like I was in another world."
"The game was fun and cool, and I felt like I was inside, it was as if I was inside the game. I liked it then at the beginning I didn't know what it was but then I really liked it."
"Ah inside the world of the game, very fun and cool, very, very spectacular, I was inside the game."
Which was the game did you like the most?
"The moles because I advanced more levels."
"The rackets."
"Memory."
"I managed the game I liked the most, went through three games as we had to do but the game I liked the most was of moles and the memory because I think the memory game I managed to pass level 8 I think or level 15, I don't remember."
Can you explain the games you played?
"I had the headset on, and played the memory game, mole, and the rackets game."
"Sending the object to the correct portals of different shapes of various colors."
"The memory game and the game with the arrows to see the squares."
"Sometimes incorrect objects came I had to ignore them and when the portals changed shape, I had to send them to other portals."
What did you feel when you went up a level?
"I was happy when I managed to level up but then was sad when my level went down."
"Achievement."
"When I made a mistake I was nervous and when I got it right I was very happy."
Did you find that the games help you to improve something?
"As it pushed my memory and then the memory game helped me to improve memory capacity helped to think more helped me to reflect on having good memory."
"YES it helped me with memory."
"In the game it helped me with memory and to be more attentive because sometimes I am a girl who is not attentive to some things and I think that helped in the games."
Was this project important for you?
"Yes it was very important."
"I did I think that what we did with the glasses we were the first to try I think other schools or actions like ours should try Because this is very good for the memory and everything."
Virtual Reality (VR) is revolutionizing healthcare research and practice by offering innovative methodologies across various clinical conditions. Advances in VR technology enable the creation of controllable, multi-sensory 3D environments, making it an appealing tool for capturing and quantifying behavior in realistic scenarios. These are the results of an investigation conducted by Dr. Skip Rizzo, the Chief Science Officer for Cognitive Leap.
The application of VR as a tool for neurocognitive evaluation, specifically in attention process assessment: an area of relevance for informing the diagnosis of childhood health conditions such as Attention Deficit Hyperactivity Disorder (ADHD). Results indicate systematic improvements on most metrics across the age span, and sex differences are noted on key variables thought to reflect differential measures of hyperactivity and inattention in children with ADHD. Results support VR technology as a safe and viable option for testing attention processes in children, under stimulus conditions that closely mimic ecologically relevant challenges found in everyday life.
As a scientific fact, meditation reduces stress and anxiety. This epochs-old technique is backed up by entire bodies of modern research. One meta-analysis of more than 200 studies found that “mindfulness-based therapy (MBT)…is especially effective for reducing anxiety, depression, and stress.” And according to a recent study published in the Journal of the American Medical Association, meditation can help reduce anxiety just as well as drug therapies, while practicing mindfulness boosts employee productivity, focus, and collaboration.
Of course, you want your employees to be relaxed and happy. But there’s also a direct connection between individual stress management and tangible business results. comprehensive Oxford University study found that public companies with the highest level of “work wellbeing” outperform others on the stock market. Workers who self-identify as being more happy and satisfied at work — and less stressed — are also more productive, build tighter professional relationships, exhibit higher levels of creativity, and in general, experience stronger health, which means less work missed.
How VR Meditation Works
In a traditional meditation session, an experienced leader guides participants with breathing, visualization, and a focus on relaxation. Often, a meditation session consists of simple instructions to sit still, close one’s own eyes, and focus on the breath.
VR meditation, on the other hand, happens inside a headset — eyes fully open. It may be led by an avatar or consist of relaxing visuals and auditory cues. The viewer might be transported to a virtual mountaintop, a seaside vista, or a serene forest environment as a few examples, while experiencing instructions to relax, breathe, or focus on a particular visual — perhaps a beam of light or a star in the night sky.
VR mindfulness experiences are designed to be both engaging and relaxing. Unlike traditional meditation, which is predicated on a sense of discipline and simplicity, guided VR meditation leans into visual beauty and awe. In fact, Frontiers published one study that proved how the sort of “awe” associated with VR meditation experiences imbues “wellness benefits, with feelings of social interconnectivity and increased life satisfaction.”
London Tech Week, June 10th - 14th 2024
Join the week-long celebration of tech and talent in a world-class hub of innovation. This event draws together over 45,000 participants, including innovators, investors, and tech leaders. Hosted in Olympia London.
Augmented Reality (AR) and Virtual Reality (VR) at AWE USA 2024, June 18th - 20th
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VAMR: Virtual, Augmented and Mixed Reality, June 29 - July 4 2024
16th International Conference which includes interaction techniques, technology foundations, and user experience.
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